Wednesday, February 16, 2011

Orlando Stomach Virus November

My problems with the sand.

is now very fashionable design and play structure, sandbox adventures. You know, sandbox, via which the whole has been called sandbox or the sandbox and that once I explained what it was, especially in this post: LINK!

The fact is that I am directing a sandbox campaign from beginning to end, the Kingmaker of Paizo by Umbria Community forum, which has made me realize the main problem of this type structures when play: making decisions.

A group of players in full development of Kingmaker.
sandbox
The format is to allow the players to be free as birds in bright colors and rampant in the anonymous world, which means that the group should make decisions one after another. Go here, go there, to accept this mission, accept this one ... In a forum that is starting for days and days of debate among the players until they make a decision while in a game on that table table would be ... hours of debate among the players until make a decision, but hey, it's a substantial improvement.

And then in the sand you can find anything.

So listen to my advice: if you're going to run a forum game by choosing a good adventure encarriladita whose highest decision is "do not know whether to open the door or throw down." And yet prepare for endless debates.

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